2022-05-22 21:15:19The following instructions are copied directly from the course site.
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Place your order now for a similar assignment and have exceptional work written by our team of experts, At affordable ratesFor This or a Similar Paper Click To Order NowThe following instructions are copied directly from the course site.Please do not use our class examples (Monopoly, Animal Crossing: New Horizons, and Democratic Socialism Simulator) as your examples for this writing.Part one (structured)Watch the console launch trailer for Prison Architect. (https://www.youtube.com/watch?v=6JvFMOZeiXw)From the video, what elements appear present in its model of incarceration?List at least five elements and the parts of the video that lead you to believe they are present.From the video, what elements of real-life incarceration appear absent from its model?List at least three elements and say why the video leads you to believe they are absent.Watch at least two minutes of this Prison Architect time lapse video. (https://www.youtube.com/watch?v=Ow2BUfRfxc8&list=PLbv7YX5V1ccUraDqt8tHrGrRCEB6eyPXf&index=59)From the videos, what resources appear to be present in the game?Name at least two resources you believe are present in the game. Say why you believe they are resources.From the videos, what progressions appear to be present in the game?Name at least one progression you believe is present in the game. Say why you believe it is a progression.From the videos, what rules appear to govern the behavior and/orinteraction of elements? What mechanics appear to be available forplayer action?List at least five rules or mechanics and the parts of the videos that lead you to believe they are present.Using the observations above as evidence, make a 2-3 paragraph argument for an interpretation of the procedural rhetoric of Prison Architect, as discussed in our lecture on games and rhetoric and the video from Ian Bogost.Include at least one element of built-in assumption.Include at least one element of behavior that emerges through gameplay.There is no right or wrong answer. We’re looking for a clear,well-reasoned argument that uses the evidence you’ve assembled. (Anddoesn’t ignore key evidence.)Part two (structured)Choose a game you know well, for which resources and progression are key.Name the game.What are some of the key resources in the game?Name and describe at least three. (If you can’t think of three, choose another game.)Of the resources in the game, is there one that stands out, incomplexity and/or centrality, from the others? (Such as voters in Democratic Socialism Simulator or properties in Monopoly?)If so, please describe the way(s) in which it stands out. Itsstructure? Its role in a dynamic engine? Its role in determining theoutcome of the game? Its importance to the game’s theme?If not, please say why you think there is not. Is there more than one central resource in the game? Is the game very simple?What are the key progressions of the game?Name at least one and describe its role in the game.Does it connect to a key resource? (Like the progression of properties being acquired by players in Monopoly, until all properties belong to players.)Is it a key motivation for playing? (Like island and house development in Animal Crossing: New Horizons.)Using the above as evidence, make a 2-3 paragraph argument for an interpretation of the core theme(s) of the game you chose.As with the procedural rhetoric section, above, there is no right answer. Taking the example of ACNH, itwould be equally valid to argue that the game is about the importanceof collective infrastructure and community development or that the gameis about work and money being more important than other aspects of life —or that these elements are at war in the game — as long as the argumentcoherently uses the evidence collected.Part 3 (structured)For the same game as in part 2, think about the main timescales at which it operates.If the game does not appear to use multiple timescales, say this andname a different game you will work with in this part of theassignment.Name 3-5 key timescales you see in the game.Identify the timescale that you think contains the “core loop.”Name the timescale and describe the core loop.Say why you think that loop is core.Are there activities in the core loop that you can draw as a conversion chain or loop?If not, please choose another timescale that contains activities you can draw in this way.Draw the chain or loop, alternating rectangles and ovals.Label the relevant resources with values.Add this image to your document.Write 1-2 paragraphs about what is produced and what is consumed in this loop.Say how you think production and consumption encourage (and/or discourage) players from engaging the loop.Relating this to the game’s themes, say what role this loop plays in producing the game’s meaning for players.For This or a Similar Paper Click To Order NowRelated
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